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<div class="title">PxSceneQueryExt.h</div>  </div>
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<a href="PxSceneQueryExt_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_EXTENSIONS_SCENE_QUERY_H</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxScene_8h.html">PxScene.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="comment">// These types have been deprecated (removed) in PhysX 3.4. We typedef them to the new types here for easy migration from 3.3 to 3.4.</span></div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="group__extensions.html#ga55259fcecc0dd432e8c97f80a1425aad">   47</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxQueryHit.html">PxQueryHit</a>              <a class="code" href="group__extensions.html#ga55259fcecc0dd432e8c97f80a1425aad">PxSceneQueryHit</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">   48</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxQueryFilterData.html">PxQueryFilterData</a>       <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="group__extensions.html#gaf9d442ec851f833a9276ddb7ea46dd23">   49</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a>   <a class="code" href="group__extensions.html#gaf9d442ec851f833a9276ddb7ea46dd23">PxSceneQueryFilterCallback</a>;</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="group__extensions.html#ga871e9d89cdf9bbab58883b5f0822b5c3">   50</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxQueryCache.html">PxQueryCache</a>            <a class="code" href="group__extensions.html#ga871e9d89cdf9bbab58883b5f0822b5c3">PxSceneQueryCache</a>;</div><div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="group__extensions.html#ga8a87a0175a8d5014472d5e9eabef59d7">   51</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="structPxHitFlag.html">PxHitFlag</a>               <a class="code" href="group__extensions.html#ga8a87a0175a8d5014472d5e9eabef59d7">PxSceneQueryFlag</a>;</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="group__extensions.html#ga2ddebd682bdb0bdb1db7ba113a93afe4">   52</a></span>&#160;<span class="keyword">typedef</span> PxHitFlags              <a class="code" href="group__extensions.html#ga2ddebd682bdb0bdb1db7ba113a93afe4">PxSceneQueryFlags</a>;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="classPxSceneQueryExt.html">   62</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxSceneQueryExt.html">PxSceneQueryExt</a></div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;{</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">bool</span> raycastAny( <span class="keyword">const</span> <a class="code" href="classPxScene.html">PxScene</a>&amp; scene,</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;                            <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; origin, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance,</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;                            <a class="code" href="structPxQueryHit.html">PxSceneQueryHit</a>&amp; hit, <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxSceneQueryFilterData</a>&amp; filterData = <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>(),</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;                            <a class="code" href="classPxQueryFilterCallback.html">PxSceneQueryFilterCallback</a>* filterCall = NULL, <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html">PxSceneQueryCache</a>* cache = NULL);</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">bool</span> raycastSingle(  <span class="keyword">const</span> <a class="code" href="classPxScene.html">PxScene</a>&amp; scene,</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;                                <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; origin, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance,</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;                                <a class="code" href="group__extensions.html#ga2ddebd682bdb0bdb1db7ba113a93afe4">PxSceneQueryFlags</a> outputFlags, <a class="code" href="structPxRaycastHit.html">PxRaycastHit</a>&amp; hit,</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;                                <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxSceneQueryFilterData</a>&amp; filterData = <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>(),</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;                                <a class="code" href="classPxQueryFilterCallback.html">PxSceneQueryFilterCallback</a>* filterCall = NULL, <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html">PxSceneQueryCache</a>* cache = NULL);</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <span class="keyword">static</span> <a class="code" href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">PxI32</a> raycastMultiple(   <span class="keyword">const</span> <a class="code" href="classPxScene.html">PxScene</a>&amp; scene,</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; origin, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance,</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                                    <a class="code" href="group__extensions.html#ga2ddebd682bdb0bdb1db7ba113a93afe4">PxSceneQueryFlags</a> outputFlags,</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;                                    <a class="code" href="structPxRaycastHit.html">PxRaycastHit</a>* hitBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> hitBufferSize, <span class="keywordtype">bool</span>&amp; blockingHit,</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxSceneQueryFilterData</a>&amp; filterData = <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>(),</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;                                    <a class="code" href="classPxQueryFilterCallback.html">PxSceneQueryFilterCallback</a>* filterCall = NULL, <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html">PxSceneQueryCache</a>* cache = NULL);</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">bool</span> sweepAny(   <span class="keyword">const</span> <a class="code" href="classPxScene.html">PxScene</a>&amp; scene,</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;                            <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance,</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;                            <a class="code" href="group__extensions.html#ga2ddebd682bdb0bdb1db7ba113a93afe4">PxSceneQueryFlags</a> queryFlags,</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;                            <a class="code" href="structPxQueryHit.html">PxSceneQueryHit</a>&amp; hit,</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;                            <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxSceneQueryFilterData</a>&amp; filterData = <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>(),</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;                            <a class="code" href="classPxQueryFilterCallback.html">PxSceneQueryFilterCallback</a>* filterCall = NULL,</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;                            <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html">PxSceneQueryCache</a>* cache = NULL,</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;                            <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> inflation = 0.0f);</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">bool</span> sweepSingle(<span class="keyword">const</span> <a class="code" href="classPxScene.html">PxScene</a>&amp; scene,</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;                            <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance,</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;                            <a class="code" href="group__extensions.html#ga2ddebd682bdb0bdb1db7ba113a93afe4">PxSceneQueryFlags</a> outputFlags,</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;                            <a class="code" href="structPxSweepHit.html">PxSweepHit</a>&amp; hit,</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;                            <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxSceneQueryFilterData</a>&amp; filterData = <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>(),</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;                            <a class="code" href="classPxQueryFilterCallback.html">PxSceneQueryFilterCallback</a>* filterCall = NULL,</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;                            <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html">PxSceneQueryCache</a>* cache = NULL,</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;                            <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> inflation=0.0f);</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;</div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;    <span class="keyword">static</span> <a class="code" href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">PxI32</a> sweepMultiple( <span class="keyword">const</span> <a class="code" href="classPxScene.html">PxScene</a>&amp; scene,</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;                                <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; unitDir, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance,</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;                                <a class="code" href="group__extensions.html#ga2ddebd682bdb0bdb1db7ba113a93afe4">PxSceneQueryFlags</a> outputFlags, <a class="code" href="structPxSweepHit.html">PxSweepHit</a>* hitBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> hitBufferSize, <span class="keywordtype">bool</span>&amp; blockingHit,</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;                                <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxSceneQueryFilterData</a>&amp; filterData = <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>(),</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;                                <a class="code" href="classPxQueryFilterCallback.html">PxSceneQueryFilterCallback</a>* filterCall = NULL, <span class="keyword">const</span> <a class="code" href="structPxQueryCache.html">PxSceneQueryCache</a>* cache = NULL,</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;                                <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> inflation = 0.0f);</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;    <span class="keyword">static</span> <a class="code" href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">PxI32</a> overlapMultiple(   <span class="keyword">const</span> <a class="code" href="classPxScene.html">PxScene</a>&amp; scene,</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose,</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;                                    <a class="code" href="structPxOverlapHit.html">PxOverlapHit</a>* hitBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> hitBufferSize,</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;                                    <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxSceneQueryFilterData</a>&amp; filterData = <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>(),</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;                                    <a class="code" href="classPxQueryFilterCallback.html">PxSceneQueryFilterCallback</a>* filterCall = NULL);</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;</div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;    <span class="keyword">static</span> <span class="keywordtype">bool</span> overlapAny( <span class="keyword">const</span> <a class="code" href="classPxScene.html">PxScene</a>&amp; scene,</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;                            <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; pose,</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;                            <a class="code" href="structPxOverlapHit.html">PxOverlapHit</a>&amp; hit,</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;                            <span class="keyword">const</span> <a class="code" href="structPxQueryFilterData.html">PxSceneQueryFilterData</a>&amp; filterData = <a class="code" href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a>(),</div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;                            <a class="code" href="classPxQueryFilterCallback.html">PxSceneQueryFilterCallback</a>* filterCall = NULL);</div><div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;};</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
<div class="ttc" id="classPxQueryFilterCallback_html"><div class="ttname"><a href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a></div><div class="ttdoc">Scene query filtering callbacks. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:169</div></div>
<div class="ttc" id="group__extensions_html_ga871e9d89cdf9bbab58883b5f0822b5c3"><div class="ttname"><a href="group__extensions.html#ga871e9d89cdf9bbab58883b5f0822b5c3">PxSceneQueryCache</a></div><div class="ttdeci">PxQueryCache PxSceneQueryCache</div><div class="ttdef"><b>Definition:</b> PxSceneQueryExt.h:50</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxSceneQueryExt_html"><div class="ttname"><a href="classPxSceneQueryExt.html">PxSceneQueryExt</a></div><div class="ttdoc">utility functions for use with PxScene, related to scene queries. </div><div class="ttdef"><b>Definition:</b> PxSceneQueryExt.h:62</div></div>
<div class="ttc" id="structPxHitFlag_html"><div class="ttname"><a href="structPxHitFlag.html">PxHitFlag</a></div><div class="ttdoc">Scene query and geometry query behavior flags. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:62</div></div>
<div class="ttc" id="structPxQueryFilterData_html"><div class="ttname"><a href="structPxQueryFilterData.html">PxQueryFilterData</a></div><div class="ttdoc">Scene query filtering data. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:132</div></div>
<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="group__extensions_html_ga2ddebd682bdb0bdb1db7ba113a93afe4"><div class="ttname"><a href="group__extensions.html#ga2ddebd682bdb0bdb1db7ba113a93afe4">PxSceneQueryFlags</a></div><div class="ttdeci">PxHitFlags PxSceneQueryFlags</div><div class="ttdef"><b>Definition:</b> PxSceneQueryExt.h:52</div></div>
<div class="ttc" id="structPxQueryCache_html"><div class="ttname"><a href="structPxQueryCache.html">PxQueryCache</a></div><div class="ttdoc">single hit cache for scene queries. </div><div class="ttdef"><b>Definition:</b> PxScene.h:143</div></div>
<div class="ttc" id="group__extensions_html_ga8a87a0175a8d5014472d5e9eabef59d7"><div class="ttname"><a href="group__extensions.html#ga8a87a0175a8d5014472d5e9eabef59d7">PxSceneQueryFlag</a></div><div class="ttdeci">PxHitFlag PxSceneQueryFlag</div><div class="ttdef"><b>Definition:</b> PxSceneQueryExt.h:51</div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_aa55209c75b105f03f459417b08801e69"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a></div><div class="ttdeci">PxU8 geometry[sizeof(PxGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:215</div></div>
<div class="ttc" id="group__extensions_html_ga55259fcecc0dd432e8c97f80a1425aad"><div class="ttname"><a href="group__extensions.html#ga55259fcecc0dd432e8c97f80a1425aad">PxSceneQueryHit</a></div><div class="ttdeci">PxQueryHit PxSceneQueryHit</div><div class="ttdef"><b>Definition:</b> PxSceneQueryExt.h:47</div></div>
<div class="ttc" id="PxScene_8h_html"><div class="ttname"><a href="PxScene_8h.html">PxScene.h</a></div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="structPxQueryHit_html"><div class="ttname"><a href="structPxQueryHit.html">PxQueryHit</a></div><div class="ttdoc">Scene query hit information. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:117</div></div>
<div class="ttc" id="group__extensions_html_gaf9d442ec851f833a9276ddb7ea46dd23"><div class="ttname"><a href="group__extensions.html#gaf9d442ec851f833a9276ddb7ea46dd23">PxSceneQueryFilterCallback</a></div><div class="ttdeci">PxQueryFilterCallback PxSceneQueryFilterCallback</div><div class="ttdef"><b>Definition:</b> PxSceneQueryExt.h:49</div></div>
<div class="ttc" id="namespacephysx_html_a2d0d277fc9b3eb2bff0fcfa416ae6ae4"><div class="ttname"><a href="namespacephysx.html#a2d0d277fc9b3eb2bff0fcfa416ae6ae4">physx::PxI32</a></div><div class="ttdeci">int32_t PxI32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:70</div></div>
<div class="ttc" id="structPxOverlapHit_html"><div class="ttname"><a href="structPxOverlapHit.html">PxOverlapHit</a></div><div class="ttdoc">Stores results of overlap queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:192</div></div>
<div class="ttc" id="structPxSweepHit_html"><div class="ttname"><a href="structPxSweepHit.html">PxSweepHit</a></div><div class="ttdoc">Stores results of sweep queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:200</div></div>
<div class="ttc" id="structPxRaycastHit_html"><div class="ttname"><a href="structPxRaycastHit.html">PxRaycastHit</a></div><div class="ttdoc">Stores results of raycast queries. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:174</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="group__extensions_html_ga4d19f53556b8b6114e8a359d326c6d10"><div class="ttname"><a href="group__extensions.html#ga4d19f53556b8b6114e8a359d326c6d10">PxSceneQueryFilterData</a></div><div class="ttdeci">PxQueryFilterData PxSceneQueryFilterData</div><div class="ttdef"><b>Definition:</b> PxSceneQueryExt.h:48</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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